The laws that govern the World of Darkness. Read them. Know them. Follow them.
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Los Santos After Dark is a World of Darkness server built for players who value deep character development, long-term narrative play, lore accuracy, and immersive storytelling. Every character exists within a dark, unforgiving world where choices carry weight and power comes at cost.
While the primary goal of LSAD is for everyone to enjoy themselves, that enjoyment comes from a shared commitment to the environment we are creating together. Players are expected to approach roleplay with respect for the immersive setting and for the story being told. LSAD prioritizes realism and feasible adherence to WoD Lore as the foundation for safe and compelling roleplay.
Note: Fun on this server is not found in breaking tone or rushing scenes for an end, but comes from engaging meaningfully with characters, conflict, and consequence in a way that feels grounded and believable.
On LSAD, HeavyRP is slow, intentional, and actually about playing a character instead of chasing moments. It is day to day roleplay that assumes the world exists before you log in and keeps going after you log out.
HeavyRP means putting thought into actions and emotes. Not just "/me blinks" or one-liners, but describing posture, tone, pacing, hesitation, and intent. It is about giving other players something to react to and build off of. Scenes are meant to breathe. Conversations do not have to rush to a payoff to be meaningful.
Decisions stick. People remember what you did, how you acted, and who you crossed. Reputation builds slowly and can fall even faster. Losing, failing, or being outplayed is not a problem, it is part of the story. HeavyRP assumes characters are not immune to the world or protected from bad outcomes.
Power, influence, relationships, and trust take time. Characters rise, characters fall, and sometimes they burn out or die, and that is fine. New characters take their place. Roles change hands. The torch gets passed. Nothing is meant to be static or permanent.
Important: HeavyRP on LSAD is for people who enjoy long arcs, messy politics, awkward conversations, and stories that take weeks or months to pay off. It is not about winning scenes or being the main character. It is about contributing to a world that feels lived in, reactive, and worth investing in.
On LSAD, HeavyRP also means playing an actual character, not a self insert with magical properties. Your character is not you, they are not invincible, and they are not entitled to attention, success, or relevance just for existing. They have limits, flaws, blind spots, and consequences, and those things are what make them interesting to play with and against, and what makes a world feel alive.
HeavyRP actively avoids behavior that exists only to grab attention or farm reactions. Overtly sexual comments that serve no narrative purpose, constant shock humour, or "comic relief" characters that contribute nothing to the story do not add depth, they drain scenes of weight. The same applies to cop baiting, crime done purely for laughs with no narrative goal, or law enforcement characters who exist only to chase wins rather than build cases, tension, and long-term outcomes. If the action does not serve a story, it probably does not belong here.
Characters should have reasons for what they do. Crime should exist because it says something about the character, their desperation, their ambition, or their environment. Law enforcement should exist to create pressure, consequence, and escalation, not just to rack up arrests. Supernatural characters should feel constrained by their nature, not empowered by it. HeavyRP assumes everyone is here to build something longer than a single scene.
This ties back to slow burn and consequence. When characters are grounded, imperfect, and vulnerable, stories last longer and matter more. When characters are played as exaggerated avatars designed to win, shock, or dominate every interaction, stories collapse immediately. LSAD's version of HeavyRP favors restraint, intent, and credibility over spectacle, because that is how meaningful arcs, rivalries, alliances, and legacies actually form.
On LSAD, we also leave room for ridiculous, spontaneous moments between friends. Yes, even things on the level of "hell, I'm gonna twat Murph with a car halfway across the city." Moments like that are fine when everyone involved is on the same page, the context supports it, and it stays contained to the people participating.
The key difference is intent and impact. If something chaotic or stupid happens because it fits the relationship between characters, the tone of the moment, or an ongoing dynamic, that can add flavour and memory to the story. If the same action exists purely to shock, derail, interrupt serious scenes, or drag uninvolved players into nonsense they did not consent to, it stops being fun and starts being disruptive.
Note: HeavyRP is not about removing humour or spontaneity, it's about knowing the time and place for it.
LSAD is a serious World of Darkness server, not a FiveM content farm. The following behaviors break immersion and are not welcome:
Remember: This is a narrative-driven WoD experience. If your goal is "100k or die" content farming, this is not the server for you.
"FiveM speech" is when game mechanics, keybinds, or server systems get talked about out loud as if they exist in the world. Your character lives in Los Santos in the World of Darkness. They've never heard of a keybind, a command, a tracker, or a voice-range setting. When those come up in an IC channel it pulls everyone nearby out of the scene, so try to keep them out of it.
A few common ones to watch for:
If something really is broken and it's affecting the scene, handle it out of character rather than writing the bug into your roleplay.
Use /pm. We have /pm in game exactly so you don't have to break a scene for this. Voice playing up? Want to check the other player is still with you? Need to sort something mechanical mid-scene? Send a /pm, deal with it quietly, and the scene keeps going. If it can't be sorted that way, wrap the scene up properly or open a staff report.
Remember: Everyone around you is trying to stay in the world, and one line of game-speak tends to pull the whole group out of it. Have a think about how your character would put it, or just say it in /pm.
To keep things fair and immersive, clear separation between in-character and out-of-character goods, services, and transactions are required.
Your account is your responsibility. Account sharing and misuse of access for any reason are not permitted.
Certain character types require a separate whitelist application due to their abilities and impact on roleplay.
To join the server, you will be required to complete a server application to demonstrate your awareness of server rules and expectations.
This server does not recognize imported character history, timelines, or lore from other World of Darkness servers (or any server within the same niche).
We strongly prefer brand-new characters, names, and concepts created specifically for this chronicle. Our Los Santos exists as a separate universe with its own timeline, politics, and outcomes. Even though we share the World of Darkness setting, their lore is not our lore.
You may reuse a name or general concept, but your character's story begins here. No prior events, relationships, titles, or achievements from other servers carry over. This includes (but is not limited to):
If you have a strong emotional attachment to a previous character concept, be aware that this server operates with a higher-danger, consequence-forward playstyle. Character loss, failure, and drastic change are real possibilities. Players bringing in familiar concepts should be prepared to let go if the story demands it.
That said, if you feel a previous concept was never given the opportunity to be meaningfully explored, you may advocate for it in a conversation with a Storyteller. Approval is not guaranteed and does not include prior history, status, or narrative protection.
In short: New concepts are preferred. Imported history does not exist. Your character's story starts here.
Keep it in the right place: Staff decisions, tickets, reports, and in-character actions all have their proper channels, and that's where they should stay. Don't take them into someone's DMs to complain, argue, or attack them over the outcome. It isn't common here, but when it happens it puts unfair pressure on players and staff alike. If you disagree with a decision or an IC event, raise it calmly through the correct channel, not privately at the person involved.
One Character Per Story: Only one of your characters can be involved, at any given time, in a plot or storyline. If you find that more than one of your characters is involved in the same plot or story, you must decide which one you want to utilize.
Powergaming is performing actions that are unrealistic, or that force outcomes on others without giving them a fair chance.
A player shall not:
A player should not:
The following points are permitted so long as all characters consent:
A player should not:
Killing or maiming another character without a valid in-character reason, or for reasons that would not realistically justify such actions, is not allowed.
Safe Zones are areas where committing crimes, harassment, or intimidation is not allowed. This includes robberies, muggings, hold-ups, and similar actions. Safe Zones exist to maintain realistic city behavior, prevent abuse, and protect key locations.
Safe Zones typically cover highly populated areas or places realistically protected by security and cameras. These spaces are:
These exceptions exist for situations where the roleplay naturally leads there, not for initiating random crimes. You cannot simply walk into a Safe Zone and hold someone up, mug them, or start conflict unprovoked just because you feel like it.
When in doubt: Use /helpme to contact an Admin or Storyteller for guidance before acting. If you are unsure whether your situation qualifies as an exception, it is always better to ask for confirmation or oversight first.
World of Darkness explores dark, mature, and uncomfortable themes such as horror, manipulation, violence, trauma, and moral corruption. These themes are meant to enhance storytelling, not to make players feel unsafe or distressed.
Fade-to-black allows a scene to be acknowledged without roleplaying explicit or uncomfortable details. Fade-to-Black is employed when a scene must have an outcome but a player feels uncomfortable.
Fade-to-black should be used when:
Note: If you feel that a player is requesting fade-to-black to avoid reasonable roleplay, such as a regular conversation, you may use the /report or /lorehelp command to contact an administrator or storyteller.
ERP Policy: Erotic roleplay (ERP) is not permitted on the server. If your characters wish to engage in intimate content, you must fade-to-black in-game and take any continuation to Discord DMs between consenting adults. Pregnancy roleplay is also not allowed.
Robbing is defined as taking another character's possessions through force or threat of force. All robberies must be conducted strictly in-character.
Players who perform robberies will not:
Players who are being robbed will not:
Bank robberies may be performed once the required script items are acquired. The bank robbery script detects how many Police are online. Bank robberies must be preceded by appropriate roleplay. Staff reserve the right to ask for evidence of such roleplay through screenshots or chatlogs. Bank robberies must be planned and delivered entirely in-character.
Scamming is defined as agreeing to provide or receive a service or good IC and then intentionally refusing to pay or deliver it. All scams must be conducted strictly in-character.
Players will not:
Exception: Loaning money is done at player's own risk.
You may roleplay trashing or attacking another player's property without causing closure with permission of a Storyteller or above. Permission can be requested through the UCP or via /lorehelp
You must receive permission from a Lead Storyteller before burning or destroying any player-owned property. Permission must be requested through the UCP.
When a property is destroyed:
Important: You can, under no circumstances, destroy another player's vehicle.
Despite the dark tone of World of Darkness, some areas of roleplay, defined as unacceptable, are disgusting and will not be permitted. Server management is responsible for keeping ALL members of this community safe and we take this matter seriously.
Warning: Unacceptable roleplay is not allowed even with consent from other players.
The following are strictly prohibited under all circumstances:
Violating this rule will result in a permanent ban.
Our economy is intentionally easy to build wealth in. We don't want anyone grinding for weeks just to afford things that make sense for their character. The key word there is makes sense. Having money is not the same as having a lifestyle, and your bank balance is not a substitute for your character sheet.
You can absolutely be a character who is functionally homeless with a million dollars sitting in the bank, if that's who your character is. What you should not be is a character who owns three houses, an Infernus, and a storage unit with a hundred guns in it just because the funds happen to be there.
Resources reflect capability, not access. Your Resources background, occupation, and backstory should be the ceiling for what your character realistically owns and maintains, not your bank balance. If your sheet doesn't support it, you shouldn't be buying it.
A couple of examples of what this looks like in practice:
This isn't about restricting what you can afford, it's about what your character would plausibly have given their job, background, and standing in the world. Excessive, unexplained wealth on display breaks immersion for everyone around you and undermines the status and economy systems the server is built on.
We are not going to roleplay-check your garage or your house count. This rule exists so the expectation is clear, not so staff can start auditing inventories. Play your sheet, play your backstory, and use your judgement. If it doesn't make sense for your character, don't buy it.
That said, if a character's belongings clearly don't line up with their sheet or backstory, staff reserve the right to have a friendly chat about it, and if needed, walk back the purchase, refunding whatever was spent so nothing is lost in the process. We would always rather help a concept make sense than see it undone.
The numbers in your bank are big. The economy they sit in is not. Los Santos After Dark is priced to real-world scale: a coffee is around $7, a meal is $12 or more, rent is rent, and vehicles cost what they actually cost in real life. You might make $100,000 in a week, but that does not make $100,000 a normal amount of money to hand someone.
What we call the splash effect is what happens when it does. One player tips a bartender $10,000 because it felt generous in the moment. That bartender now has money they didn't work for, so they overpay the next person, who gifts items to the person after that. Within a week, nobody's wages mean anything, no job is worth doing, and prices that were carefully set to feel real are meaningless. It feels like roleplay while it's happening. It isn't. It's inflation with a story attached.
Pay real-world amounts for real-world things. If you wouldn't hand it over at a bar, a garage, or a checkout in real life, don't hand it over here. A good tip is a good tip, not a life-changing sum.
As a rough guide for what "realistic" looks like:
Generosity is good roleplay. A wealthy character being lavish is a valid concept, and there are moments where a large sum genuinely fits the scene, such as a patron backing someone's business, a debt being settled, or an Elder buying loyalty. The test is whether the money is doing narrative work, or just being moved because it's there. Overpaying everyone you meet isn't a character trait, it's a habit that quietly costs everyone else their stakes.
This applies to items as well as cash. Handing out weapons, vehicles, drugs, or stacks of crafted goods to people who haven't earned or paid properly for them splashes exactly the same way, and it undermines the crime, business, and status systems those items are supposed to feed.
We would much rather set the expectation than police it. Read this alongside I10 Playing to Your Sheet & Backstory: what you spend should make as much sense as what you own. Where amounts are clearly inflated, staff may have a quiet word and, if needed, reverse the transaction so nobody ends up out of pocket.
You control your own character and your own rolls. You don't control anyone else's. It's fine to suggest what you're attempting or what you'd like to see happen, but you don't get to decide another player's roll, tell them what they rolled, or declare the result of their action for them.
The difference is suggestional versus directional:
Calling for rolls, setting difficulties, and declaring how a contested action resolves is a Storyteller's job. A player acting as though they have that authority, whether they mean to or not, takes agency away from everyone else in the scene.
If you disagree on how something should resolve, pause and call a Storyteller rather than talking over each other. A ST's call is directional; a fellow player's is only ever a suggestion.
Your supernatural nature should always come before your occupation. We expect careers to complement your splat, not contradict it.
Kindred are creatures of the night and spend their days in the safety of day sleep. As such, they may not work professions that require regular daytime attendance or operation. Careers should realistically function during the evening or allow the Kindred to operate through ownership, influence, employees or ghouls rather than being physically present throughout the day.
Garou are not restricted by daylight, but their lives are defined by their duty to Gaia, their sept and the Litany. Careers should make sense for someone whose true calling is fighting the Wyrm. Employment should support their role as a Garou rather than becoming their primary identity or preventing them from fulfilling their responsibilities.
Tip: If you're ever unsure whether a career is appropriate for your character, simply ask a member of the Storytelling Team. We're always happy to help find a concept that fits both your character and the tone of the Chronicle.
What your character knows and what you have read are two different things. It's easy to pick up a lot about the other splats from the corebooks or a wikia, but that's your knowledge, not your character's. Your character only knows what they've actually learned in the world, and what their sheet supports.
Before your character speaks with authority on another splat, ask yourself where that knowledge would have come from. In practice it needs to be backed by one of:
Without one of those, your character simply doesn't know it, however familiar you are with the material out of character. Reciting weaknesses, hierarchies, powers, or secrets of a splat you have no IC grounding in is a form of metagaming, and it's unfair on the players who built their characters to hold that knowledge.
Backing it up: If your character is leaning on knowledge that should come from their sheet, be ready to show it. Use /showsheet to display your sheet to another player, or ask for theirs, so claims can be verified in the moment without dragging staff in. If it isn't on the sheet or in the backstory, play it as not known.
This applies to every player and every splat, supernatural and mortal alike. Mysteries staying mysterious is what makes discovering them worthwhile. When in doubt, play your character as knowing less, not more, and let the world teach them.
Auspex and any power that mimics aura reading tells you what you see, not what it means. You might read the colour, the shade, or the texture of an aura, but recognising that reading as a specific type of being is a separate step, and one your character can only take if they have something to compare it to.
Knowing from the corebooks that a particular shade belongs to a Rokea, a Kindred, a Changeling, or a member of the Fera doesn't mean your character knows it. If they've never met a Rokea before, a matching aura reads as "something unusual", not "ah, a Rokea". You describe what you perceive; you don't instantly name the species.
Your character can make that identification when:
Otherwise, play the uncertainty. "Their aura is unlike anything I've seen" is roleplay; "yep, that's a Changeling" from a first meeting is metagaming, and it takes the discovery away from the other player. As with SU2, if you're claiming the Lore or backstory to make an identification, be ready to back it with /showsheet.
Tip: Reading an aura is a great hook, not an answer. Let it raise questions your character then has to chase down in play.
This applies to every power of this kind and every player who uses one. The same holds for mortals or any splat with a comparable ability. When you're not sure your character would recognise what they're seeing, they don't.
Public Opening Requirement: Every rented business must open its doors to the public at least once a week for a minimum of 1 to 2 hours.
Passive Management: You cannot use a business solely as a private hangout or personal storage locker. If a business is consistently closed for 14 consecutive days without prior approval, the lease will be terminated and the property reclaimed.
Hiring and Staffing: Owners are expected to actively recruit and hire other players (mechanics, bartenders, security, accountants) to distribute roleplay opportunities.
Interactive Services: Businesses should offer actual roleplay services rather than just standing behind a counter letting scripts do the work. For example, if you apply to own a cafe you should roleplay the cooking, the customer service, and the atmosphere.
Transferring Businesses: Businesses are tied to the player approved in the application. You cannot sell, trade, or transfer ownership of a business or its physical location to another player without explicit staff approval.
Thematic Consistency: Business operations, and the roleplay surrounding this, must fit the established lore and atmosphere of the area.
Character Continuity: A business application will be instantly denied if it does not make sense for your character type, faction, or supernatural limitations. Your business must serve as a logical extension of your character's roleplay, not just a way to make clean cash or pass the time.
Kindred cannot apply to personally operate or manage daytime-only businesses (e.g., bakeries, daytime cafes, beachside surf shops). If you own a business, it must logically operate during the night, or you must have explicit, heavily roleplayed mortal proxies running the daytime shifts while you remain entirely behind the scenes.
Garou are strictly prohibited from owning or operating businesses that directly defile Gaia or serve the Wyrm. Applications for things like oil refineries, mechanic operations, industrial factories, or predatory corporate fast-food chains will be denied.
Changeling businesses must foster glamour. Changelings, therefore, cannot own or operate highly Banal, mind-numbing corporate ventures. If your character applies to run a soul-crushing corporate accounting firm or a sterile office building, they are actively inviting the undoing of their own Chrysalis.
Awakened characters must ensure their businesses do not actively invite Paradox.
Mortals have more freedom in terms of owning businesses for themselves as they are not restricted by supernatural limitations. Priority will generally be given to mortals who provide a compelling application for establishing businesses.